A Game by Martin Wallace
This new edition of Tinners' Trail is a reprint of the critically acclaimed 2008 game by Martin Wallace, which has been redeveloped and improved upon in partnership with Alley Cat Games.
Tinners' Trail is a thematic Euro game. Set in 19th century Cornwall. You play as a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your 'work points' and money effectively. Once you have a mine in place, it's time to extract the ore, and make a profit(!) but the deeper your mine goes the more expensive the process gets. You'll have the opportunity to improve your mines with infrastructure like ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Can you outplay the competition and make the most money or will you be left without two shillings to rub together?
What's Changed Since 2008?
Increased player count
A game that was once only 3-4 players can now be enjoyed by 1-5 players.
2 new expansions
The arsenic expansion, which introduces a new resource, and the Emigration expansion, which sees miners travel overseas.
But still keeping the variability. The board is now set up with tiles instead of the roll of a the dice.
Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
Improved artwork and graphic design
With artwork by Ossi Heikkla (Flamme Rouge) and artwork and graphic design by Javier 'Inkgolem' Gonzáles (Cooper Island).
Improved component quality
With custom meeples and colour blind friendly colours.